Plot Devices

 

Contributed by author Margot Conor

 If you’re writing fiction, you have probably used many of these but might not even be aware that you are doing it. Plot devices are tools or techniques used by writers to advance the story, create tension, develop characters, or deliver information. In fact, most writers use plot devices instinctively, and not because they have been taught to.

That was certainly true for me.

For instance, I’ve used a Chekhov’s Gun without knowing the term—just because it “felt right” to set up something early and bring it back later. And I’ve done a time jump because I knew the story’s pace needed to shift forward to avoid dragging.

Plot devices help move the story forward, especially when the writer needs a way to get characters from Point A to Point B, a reason for conflict or urgency, or a mechanism for revealing backstory or secrets. For example, a MacGuffin (like a stolen relic or hidden document) can give your characters a concrete goal, even if the object itself isn’t that important—what matters is what people are willing to do to get it.

Devices like foreshadowing, cliffhangers, or false hope can subtly cue the audience’s feelings, build tension or dread, create mystery, and deliver satisfying twists or emotional payoffs. Misleading reading and giving them an unexpected climax is rewarding. That’s why red herrings or unreliable narrators are so common in thrillers and mysteries.

Sometimes a plot device like a flashback or a framing device isn’t just for structure—it reflects a character’s inner journey or the story’s deeper message. A mentor figure may not only train the hero but symbolize the values they must eventually embrace or transcend.

The key is not to avoid them, but to use them thoughtfully. When overused or if they are too obvious (like a contrived deus ex machina), they can feel lazy. But when woven skillfully into the story, they become invisible threads that hold the whole tapestry together.

Here is a list, in case you are not aware of the terms:

1. MacGuffin: An object or goal that drives the plot forward, but its specific nature is less important than its effect on the characters and events.
For example: Raiders of the Lost Ark: The Ark of the Covenant is pursued by all characters, but it's largely a means to fuel the chase and conflict.

2. Chekhov’s Gun: A seemingly minor detail introduced early in the story that becomes important later. The principle is: “If you show a gun in Act 1, it should go off in Act Three.”

For example: In Breaking Bad, a ricin vial introduced in early episodes becomes key to later plot developments.

3. Deus ex Machina: A sudden, unexpected solution to a seemingly unsolvable problem, often involving divine or external intervention.

For example: In The Lord of the Rings, the eagles rescuing Frodo and Sam from Mount Doom feels sudden and unearned.

4. Red Herring: A misleading clue or event meant to divert attention from the true plot or culprit, often used in mysteries.

For example: In Sherlock Holmes stories, an obvious suspect is often introduced to distract the reader from the real villain.

5. Cliffhanger: A suspenseful ending that leaves a major plot point unresolved to compel the audience to continue to the next installment.

For example: The Empire Strikes Back: The movie ends with Han Solo frozen in carbonite, unresolved.

6. Flashback: A scene set in a time earlier than the main story, used to provide background or context.

For example: In Lost, characters’ backstories are told through flashbacks in nearly every episode.

7. Foreshadowing: Hints or clues about what will happen later in the story.

For example: In Of Mice and Men, Lennie’s killing of small animals foreshadows the tragic climax.

8. Framing Device: A story within a story, where the main narrative is presented within another context. Such as a character telling a story.

For example: The Princess Bride: The fantasy story is told within the frame of a grandfather reading to his grandson.

9. Time Skip / Time Jump: A sudden jump forward in time to show consequences or shift the narrative scope.

For example: Harry Potter and the Deathly Hallows ends with a 19-year time jump showing the characters as adults.

10. The Reveal / Twist Ending: A sudden revelation that changes the audience’s understanding of earlier events.

For example: The Sixth Sense: The twist that Dr. Malcolm was dead all along recontextualizes the entire film.

11. The Mentor: A wise, experienced character who guides the protagonist, often dies or steps aside, pushing the hero to grow.

For example: In Star Wars: Obi-Wan Kenobi trains Luke and sacrifices himself.

12. The Chosen One: A protagonist who is predestined to fulfill a great destiny, often without initially knowing it.

For example: In The Matrix: Neo is "The One" who will liberate humanity.

13. The Love Triangle: A romantic entanglement where a character is torn between two love interests.

For example: The Hunger Games: Katniss is caught between Peeta and Gale.

14. The Race Against Time: A scenario where characters must complete a task before a deadline or face dire consequences.

For example: In Mission: Impossible: Disarming a bomb before it explodes.

15.  The Ticking Clock: Similar to the race against time, but emphasizes suspense by continually reminding the audience of an approaching deadline.

For example: In 24: Each episode unfolds in real time, with a constant countdown.

16.The False Protagonist: A character introduced as the main focus, only to die or be sidelined early on.

For example: In Psycho: Marion Crane is killed midway, shifting focus to Norman Bates.

17. The Unreliable Narrator: A narrator whose credibility is compromised, making readers question what’s true.

For example: In Fight Club: The narrator’s split identity with Tyler Durden is a key twist.

18. The Secret Identity: A character hides their true identity, often for protection or to work undercover.

For example: Batman is Bruce Wayne. He lives a double life as Batman.

19. False Hope: When a plan appears to succeed, only to fail dramatically, escalating the stakes.

For example: In Avengers: Infinity War, the team nearly removes Thanos's gauntlet, but Star-Lord’s rage ruins the moment.

20. Plot Coupon / Fetch Quest: The protagonist must collect a set of items or complete specific tasks to progress the story.

For example: Harry Potter and the Deathly Hallows: Finding and destroying the Horcruxes.

Reading Books from Other Countries or Cultures
If you read in other languages or read translations written by authors from other countries, there are a few different plot devices used. Their storytelling traditions use unique narrative structures and devices that don’t always appear in Western storytelling. Writers from different cultures may use different narrative logic.

For example, Western stories often focus on conflict and resolution. Eastern stories may emphasize contrast, balance, or enlightenment. Oral traditions may prioritize communal values, less linear structures, or ritual-based storytelling.

Knowing this can help you understand the value of their stories and why they matter in the context of their social structures.

ABOUT THE AUTHOR

Margot Conor has been writing for as long as she can remember, but it wasn't until the COVID lock-down that she had enough time to dedicate to the craft and bring something to completion. Having finished her first novel, she went through the grueling two-year process of editing. Now she has jumped into the author's world with both feet. Margot's debut multiverse adventure novel, Inverse, is available on Amazon.

She's spent the last year attending many writing retreats, seminars, and writers' events. She also listened to presentations specifically on the topic of publishing and book marketing. She will be sharing what she learns with the reader. Learn more about Margot at https://margotconor.com/


 

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Plot Devices

  Contributed by author Margot Conor  If you’re writing fiction, you have probably used many of these but might not even be aware that you a...